#include "ChronoReading.h" #include "ChronoProfile.h" // Constructor implementation ChronoReading::ChronoReading(){} ChronoReading::ChronoReading(int fps, ChronoProfile profile) { _fps=fps; _profile=profile; } ChronoProfile ChronoReading::getProfile(){return _profile;} int ChronoReading::getFPS(){ return _fps; } int ChronoReading::getFPE(){ float weight=_profile.getProjectileProfile().getWeight(); return (int)round(_calculateFPE(_fps, weight)); } float ChronoReading::_calculateFPE(float fps, float weight){ //weight in grains return (fps*fps*weight) / 450240; }